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 Rules and Regulations for Micronet Champion's League

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ThE Main Event Mafia




Posts : 8
Join date : 2010-01-22

Rules and Regulations for Micronet Champion's League Empty
PostSubject: Rules and Regulations for Micronet Champion's League   Rules and Regulations for Micronet Champion's League Icon_minitimeSun Feb 14, 2010 3:40 am

Firstly, all teams must keep these two points in MIND :


1- KESC will be interfering with this TOURNAMENT. If the LIGHT does go, dont fret - MSG. the ADMIN. The Match will continue as the Server will be kept on ( we'll try our BEST ). If the Server closes, please wait for 5 MINS as it will be TURNED ON A.S.A.P.


2- PTCL Connection might and most probably close on its own. That is due to the ever increasing efficiency of our PTCL Network. If such a situation arises that the Server gets TIMED OUT - Please wait for 5 MINS as the connection shall be restarted. Use the Match Server IP to reconnect.



Match Server IP : 221.120.225.195:27017



Rules and Regulations for the Matches


Maps sad


The maps which will be played on the Server during the TOURNAMENT are as follows :


- de_dust2

- de_nuke

- de_inferno

- de_tuscan

- de_cpl_mill

- de_train


Server Settings :


mp_roundtime 1.75

mp_timelimit 1000

mp_friendlyfire 1

mp_freezetime 7

mp_c4timer 35

mp_flashlight 1

mp_tkpunish 0

mp_autoteambalance 0

mp_buytime .25


sv_unlag 1

sv_maxrate 25000

sv_minrate 5000


sys_ticrate 1000


Security


sXe Injected 8.7 will be used to Secure the Match Server from unwanted elements like Aim-Bots and WallHacks.

Please download and install sXe Injected 8.7


Match Rules :


- Each team will be given GRACE TIME of 15 MINS to join the Match Server.


- If a team fails to COMPLETELY JOIN the Match Server and 15 MINS. are over, then the OPPONENT Team will be given a WALK OVER*


- It will be a Standard Match of MR 15 ( Max Round 15 )**


- Choosing of MAP(s) and Side ( CT/T) will be done by a NIFE ROUND at the beginning - which will act as a TOSS.


- If any team is FOUND using HACKS of any kind - that TEAM will be BANNED PERMANENLY from our Server(s) and the OPPONENT Team will be given a WALK OVER with immediate effect.


- The Server will be MONITORED by ADMIN(s) at all times, during and after the MATCH is being PLAYED.




- ONE MAP WILL BE PLAYED - THE MAP WILL BE CHOSEN BY THE TEAM WHICH WINS THE NIFE ROUND.

- NIFE ROUND WILL TAKE PLACE ON de_dust2 MAP.
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